![]() ![]() In this game, the Straw Hat Crew will revisit various places, and they will find both what changed over the past 2 years, and what has remained the same over the years. She embodies the theme of a "story of bonds, spun by memories". The character "Lim" was created in the process of creating the plot of the story, as mentioned earlier. Tsuzuki: Of course! We were very careful when we first brought this discussion up. GR: Can you speak a bit about adding Lim to the mix? Was it particularly nerve-wracking to bring a new One Piece character to life with Oda's design? This is also one of the reasons that, when we discussed with the Development team, we chose "Adventure" as a strong element we need to maintain throughout the course of this project's creation. As One Piece is on its way to its grand conclusion, there are plenty of charming points to love from the different arcs, and it is hard to choose! However, I always remembered my 10-year-old self watching the Alabasta arc at that time, and ever since then I've always been mesmerized by the adventures that the Straw Hat Crew constantly encounters. Tsuzuki: Personally, Alabasta is my favorite arc. GR: With One Piece Odyssey revisiting these classic arcs, I have to ask: do you have a personal favorite One Piece arc? ![]() With new contents such as the One Piece FILM RED movie, and the anime episodes currently available on different platforms such as Netflix, we believe more people have got the chance to learn about One Piece a little bit more – and we also hope that even the newcomers can feel the same enjoyment through One Piece Odyssey. I've experienced that expectation firsthand, and I'm eager to take that challenge again through this project.įor One Piece Odyssey, we focused on creating a One Piece world that is enjoyable for everyone – in an RPG format, which is never an easy task as the game needs to resonate with long-time fans, along with those who just learned about the series. For me, I had the opportunity to adapt One Piece into a game on One Piece Pirate Warriors 4. Tsuzuki: Yes! There has always been pressure from fans all over the world on adapting the original works and anime into a game. Was this on the team's mind as they developed One Piece Odyssey? GR: Given the anniversary of the franchise, the popularity of One Piece Film: Red as well as the anime and manga generally, and the impending Netflix adaptation, it really feels like there's never been more pressure to get a video game adaptation right. "There has always been pressure from fans all over the world on adapting the original works and anime into a game." Our biggest goal is that players who are not that familiar with the manga and anime will be able to enjoy the game with ease, and will be encouraged to revisit the manga and anime to see (or relive) the adventures of the Straw Hat Crew! Tsuzuki: Of course there is! In anticipation of players who are new to One Piece, we have plenty of "Grand Logs" – which are a collection of videos where you can review events that the Straw Hat Crew experience in the manga and anime, in a way that is unique to this project. GR: What considerations, if any, were given to players that maybe aren't as familiar with One Piece lore as others? Is there any sort of recap or something like that for players that, for example, are only learning about Water Seven for the first time through One Piece Odyssey? We hope players can enjoy both sides of the axis and experience the story of bonds that were spun by memories, in One Piece Odyssey. These two axes are the key pillars that will lead players into one big story, which they will find through their adventure. ![]() Indeed, there were various proposals as to how we should compose the story, but in the end, we concluded that the Straw Hat Crew from 2 years later, will revisit some familiar settings – but they will also encounter what has changed since their last visit, and what remained the same after they left. Tsuzuki: The way we envisioned the World of Memories was this: What will the Straw Hat Crew, from 2 years later, do when they land again in a familiar setting from where they were? Therefore, after discussing with the Development team, we agreed to not change the plot drastically nor keep things too much as it was – to a point. GR: How different should we expect these memory recreations to be? Are we talking entirely new plots with unexpected twists and conclusions or simply new bits and pieces that weren't present in the original but don't impact the overall narrative really? ![]()
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